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Cognitive and Social Spaces

CompletedLeverhulme · Turing2022–2026

The Cognitive and Social Spaces project explores how we can better understand cities through improved measures of human perceptions and use of space.

This work draws on several different datasets and analysis methods, including analysing large-scale vehicular trajectories, mobility traces, movement within virtual reality spaces, and the trajectories through Sea Hero Quest game app.

We are interested in how we explain heterogeneity in these behaviours, influenced by personal factors and characteristics as well as spatial contexts.

Another stage to this work relates to how we subsequently model these behaviours through agent-based modelling and spatial analysis. This work questions the validity of typical quantitive assumptions relating to cost (e.g. Euclidean distance), and raises alternative potential methods.

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